Statement

This project focuses on the creation of an online course to teach augmented reality applications to educators who are seeking to incorporate AR as a teaching tool in their curriculum. This includes creating AR applications for instructional purposes that are easy to develop and simple to incorporate without needing to know programming languages.

Eugenio Solis de Ovando

Eugenio Solis de Ovando


Statement of Purpose

Focus of this project

I designed courses focused on students who are already educators and want to discover the possibilities that augmented reality offers so they can include as part of their study programs.

Evaluation

I can evaluate students by asking them to build their own AR example based on prior knowledge and needs.

Web design & Coding

I developed this website with an integrated learning management system and a series of instructional videos showing examples of work using AR and a case study using different tools.

Assessment

Students will be assessed with formative assessments during the development of the instruction and summative assessment in the presentation of a final project.

Learning with Videos

I recorded videos that teach from understanding the technologies to the use of the software. Each class has guides to include for those who learn more by reading instead of watching videos.

Contact

The idea of these classes is to follow students’ progress and I keep contact with them.

Augmented Reality in the Classroom

To understand how to incorporate AR technology into the classroom, as well as raise questions leading to additional research in the field, we must first review some of the concepts informing AR based instructional design, and the integration of AR into educational programs.

Meal teacher with tablet teaching four kids with smart devices

Augmented Reality

AR
Applications

AR Requirements

AR
Equipment

Infographic

What is Augmented Reality?

Augmented reality (AR) is the term used to name the set of technologies that allow visualizing digital elements superimposed on existing physical information.

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Male teacher with kids with smart devices, one kid is wearing a VR headset

Applications of Augmented Reality

  • In sports tournaments that are broadcast on television, such as American football, golf, tennis and other sports activities, augmented reality is used to superimpose layers of information to show lines in the field, trajectory of a ball and advertising.
  • In commercial and military airplanes, AR can be used to display information in the visors of the pilots’ helmets or in the cockpit windows.
  • Games that use smartphones to display 3D layers in real world such as Pokémon Go.
  • In the industrial field, technicians use AR glasses to view real-time information of equipment or machinery in industrial facilities.
  • In the field of retail, Ikea for example uses an AR app to overlap products so that consumers can see how the products would look like in their homes.

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Female teacher showing tablet to elders students with laptops in a classroom

AR Requirements

  • For AR to be possible, different elements that interact together are required:
  • Firstly, a video camera captures a real scene that has objective existence, then this camera that captures the real scene can be inserted in different mobile devices such as smartphones, tablets or similar, as well as wearable elements such as glasses or headsets.
  • It is also possible to use a video camera connected to a computer to project AR on a video monitor.
  • Then, through the use of a computer, a digitally generated element is added to the scene.
  • The digitally superimposed element can be generated through a computer with software that is capable of generating a file compatible with the system on which the AR will be projected.

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holographic glasses

AR Equipment

Augmented reality using holographic glasses:

There are glasses that can be connected wirelessly to a smartphone or tablet and can generate and project data such as time, temperature or data.

Guy wearing AR headset

AR using a headset:

These are helmets with visors that project images. These helmets can be connected to a computer which provides the data, as well as they can be connected to portable devices in order to have greater mobility. The components of these headphones are:
holographic lenses, camera, integrated speakers and processor with a storage disk. It has ventilation to avoid overheating. In terms of connectivity, it includes support for Bluetooth and Wi-Fi, in addition to a battery and external connection port.
Around the headset there are multiple integrated cameras, which are intended to capture the “immediate reality”, track the positioning of the hands and, with the help of the sensors in the device, follow the movements of the head.

AR Museum
Image from: @luca.mara via Twenty20

Augmented Reality using mobile device (tablet – smartphone):

One can have an AR experience without the need for glasses or helmets just by using a phone or tablet. These devices can use the technologies that are inserted in them since they have a number of sensors that allow them to take different measurements of the space in which they are, for example the temperature or the global positioning, yet one of the most important sensors, is the Gyro, a small electronic component that although not essential for the operation of the smartphone as a cell phone, is used in a variety of implementations to take exact measurements for different applications, one of these being for augmented reality.

AR developers can take GPS and gyroscope data to position digital elements very accurately. These movements are captured by the gyro’s internal electronics and translated into electrical signals that are interpreted by the device’s processor and converted into analyzable data by the applications being used.

Infographic

Infographic about augmented reality